Post by Harndon on Jul 5, 2017 16:05:28 GMT
Hi!
So. I've created a Civ for my nation: steamcommunity.com/sharedfiles/filedetails/?id=965187230
I was thinking we could get a game together, and there can be a map of the SLU to play on too.
The main reason I created this page was to ask whether people in the SLU would be interested in me creating a Civ for their nation.
I can now change leader portraits, flags and unique icons.
In short: anything is customisable.
Here are the rules I've laid out:
Points: Refers to the things that you are adding to a unit or building. They are, by themselves, small changes. For example, a positive point is slightly less cost, 1 less maintenance, 1 more range, 1 more movement point, 1 more combat strength etc. A negative point could be 1 more maintenance, 1 less movement point etc.
Traits: Each nation has a trait similar in power to that in the expansions, if not slightly better. A trait has a value of about 4 points, and any of these can be sacrificed for positive points on one of your unique buildings or units.
Unique Buildings/Units/improvements: Any combination of these 2 are allowed. Each unique building or unit can have 3 positive points added onto their stats, with an additional 1 positive point for each negative point you add. A building/unit/improvements can have its bonuses reduced by 2 for an additional 1 point on the trait (consecutively).
So for Harndon, the points I added for my unique building (replaces library) are 4 points worth of tile bonuses, -1 for added maintenance. For the unique improvement, it is +3 for bonuses, -2 for very rare application, the +2 vacancy carried over to traits, which has what I deem to be a +2 bonus (forests as road), with 3 points of tile bonuses (2x1.5 due to the common occurance of forest tiles).
My colour scheme is gold and black.
*Note on traits. Very important*
Due to the limitations of xml, I can only create traits that change the parameters of the list below. If something you want isn't there, I now know of a get-around that I can use in a few cases (like tile bonus traits), so I should (hopefully) be able to do what you want.
Level Experience Modifier
Great People Rate Modifier
Great Scientist Rate Modifier
Great General Rate Modifier
Great General Extra Bonus
Max Global Building Production Modifier
Max Team Building Production Modifier
Max Player Building Production Modifier
City Unhappiness Modifier
Population Unhappiness Modifier
City State Bonus Modifier
City State Friendship Modifier
City State Combat Modifier
Land Barbarian Conversion Percent
Land Barbarian Conversion Extra Units
Sea Barbarian Conversion Percent
Land Unit Maintenance Modifier
Naval Unit Maintenance Modifier
Capital Building Modifier
Plot Buy Cost Modifier
Plot Culture Cost Modifier
Culture From Kill
City Culture Bonus
Policy Cost Modifier
Trade Route Change
Wonder Production Modifier
Plunder Modifier
Improvement Maintenance Modifier
Golden Age Duration Modifier
Golden Age Move Change
Golden Age Combat Modifier
Extra Embark Moves
Natural Wonder First Finder Gold
Natural Wonder Subsequent Finder Gold
Natural Wonder Yield Modifier
Natural Wonder Happiness Modifier
Nearby Improvement Combat Bonus
Nearby Improvement Bonus Range
Culture Building Yield Change
Fight as if full health
Move Friendly Woods As Road
Faster Along River
Faster In Hills
Embarked Not Civilian
Embarked on ocean
Embarked To Land Flat Cost
No Hills Improvement Maintenance
Tech Boost From Capital Science Building
Yield Changes
Yield Changes Strategic Resources
Yield Modifiers
Free Promotions
Free Promotion Unit Combats
Moves Change Unit Combats
Resource Quantity Modifiers
Improvement Yield Changes
Specialist Yield Changes
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Information I want from you:
Information I want from you:
[Nation]
[Nation information for civlopedia and Dawn of Man screen]
[Faction Leader]
[Faction Leader information for civlopedia and Dawn of Man screen]
[Flag]
[Trait name]
[Trait effect and whether its sacrificing one trait's worth of power or not]
[What kind of place you want to start: eg forests, next to ocean, next to river etc]
[Unique 1 name]
[Unique 1 info+point changes+number of points]
[Unique 1 info for civlopedia]
[Whether sacrificing 2 points for 1 trait point]
[Unique 2 name]
[Unique 2 info+point changes+number of points]
[Unique 2 info for civlopedia]
[Whether sacrificing 2 points for 1 trait point]
[City List]
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Note on point costs:
1 point cost (each)
+1 combat strength
+1 ranged strength
+1 movement
+1 range
-1 maintenance
-cost (a little, I will decide on how much depending on the unit/building)
+1 production/gold on features (hills, forest, oasis, mountains etc.)
+1 free promotion (for a building at least, traits I may be a bit more flexible, depending on the promotion)
2 point cost (each)
+1 culture/science/faith on features (hills, forest, oasis, mountains etc.)
+1 production/gold on terrain (plain, grassland, coast, ocean, desert, tundra, etc.)
3 point cost (each)
+1 culture/science/faith on terrain (plain, grassland, coast, ocean, desert, tundra, etc.)
Any other effects you would like instead of the ones just above, please do tell me about them, and I can work out how to balance them. Feature bonuses will depend on the type of feature being upgraded.
If an SLU game is set up, we can play on an SLU map
So. I've created a Civ for my nation: steamcommunity.com/sharedfiles/filedetails/?id=965187230
I was thinking we could get a game together, and there can be a map of the SLU to play on too.
The main reason I created this page was to ask whether people in the SLU would be interested in me creating a Civ for their nation.
I can now change leader portraits, flags and unique icons.
In short: anything is customisable.
Here are the rules I've laid out:
Points: Refers to the things that you are adding to a unit or building. They are, by themselves, small changes. For example, a positive point is slightly less cost, 1 less maintenance, 1 more range, 1 more movement point, 1 more combat strength etc. A negative point could be 1 more maintenance, 1 less movement point etc.
Traits: Each nation has a trait similar in power to that in the expansions, if not slightly better. A trait has a value of about 4 points, and any of these can be sacrificed for positive points on one of your unique buildings or units.
Unique Buildings/Units/improvements: Any combination of these 2 are allowed. Each unique building or unit can have 3 positive points added onto their stats, with an additional 1 positive point for each negative point you add. A building/unit/improvements can have its bonuses reduced by 2 for an additional 1 point on the trait (consecutively).
So for Harndon, the points I added for my unique building (replaces library) are 4 points worth of tile bonuses, -1 for added maintenance. For the unique improvement, it is +3 for bonuses, -2 for very rare application, the +2 vacancy carried over to traits, which has what I deem to be a +2 bonus (forests as road), with 3 points of tile bonuses (2x1.5 due to the common occurance of forest tiles).
My colour scheme is gold and black.
*Note on traits. Very important*
Due to the limitations of xml, I can only create traits that change the parameters of the list below. If something you want isn't there, I now know of a get-around that I can use in a few cases (like tile bonus traits), so I should (hopefully) be able to do what you want.
Level Experience Modifier
Great People Rate Modifier
Great Scientist Rate Modifier
Great General Rate Modifier
Great General Extra Bonus
Max Global Building Production Modifier
Max Team Building Production Modifier
Max Player Building Production Modifier
City Unhappiness Modifier
Population Unhappiness Modifier
City State Bonus Modifier
City State Friendship Modifier
City State Combat Modifier
Land Barbarian Conversion Percent
Land Barbarian Conversion Extra Units
Sea Barbarian Conversion Percent
Land Unit Maintenance Modifier
Naval Unit Maintenance Modifier
Capital Building Modifier
Plot Buy Cost Modifier
Plot Culture Cost Modifier
Culture From Kill
City Culture Bonus
Policy Cost Modifier
Trade Route Change
Wonder Production Modifier
Plunder Modifier
Improvement Maintenance Modifier
Golden Age Duration Modifier
Golden Age Move Change
Golden Age Combat Modifier
Extra Embark Moves
Natural Wonder First Finder Gold
Natural Wonder Subsequent Finder Gold
Natural Wonder Yield Modifier
Natural Wonder Happiness Modifier
Nearby Improvement Combat Bonus
Nearby Improvement Bonus Range
Culture Building Yield Change
Fight as if full health
Move Friendly Woods As Road
Faster Along River
Faster In Hills
Embarked Not Civilian
Embarked on ocean
Embarked To Land Flat Cost
No Hills Improvement Maintenance
Tech Boost From Capital Science Building
Yield Changes
Yield Changes Strategic Resources
Yield Modifiers
Free Promotions
Free Promotion Unit Combats
Moves Change Unit Combats
Resource Quantity Modifiers
Improvement Yield Changes
Specialist Yield Changes
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Information I want from you:
Information I want from you:
[Nation]
[Nation information for civlopedia and Dawn of Man screen]
[Faction Leader]
[Faction Leader information for civlopedia and Dawn of Man screen]
[Flag]
[Trait name]
[Trait effect and whether its sacrificing one trait's worth of power or not]
[What kind of place you want to start: eg forests, next to ocean, next to river etc]
[Unique 1 name]
[Unique 1 info+point changes+number of points]
[Unique 1 info for civlopedia]
[Whether sacrificing 2 points for 1 trait point]
[Unique 2 name]
[Unique 2 info+point changes+number of points]
[Unique 2 info for civlopedia]
[Whether sacrificing 2 points for 1 trait point]
[City List]
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Note on point costs:
1 point cost (each)
+1 combat strength
+1 ranged strength
+1 movement
+1 range
-1 maintenance
-cost (a little, I will decide on how much depending on the unit/building)
+1 production/gold on features (hills, forest, oasis, mountains etc.)
+1 free promotion (for a building at least, traits I may be a bit more flexible, depending on the promotion)
2 point cost (each)
+1 culture/science/faith on features (hills, forest, oasis, mountains etc.)
+1 production/gold on terrain (plain, grassland, coast, ocean, desert, tundra, etc.)
3 point cost (each)
+1 culture/science/faith on terrain (plain, grassland, coast, ocean, desert, tundra, etc.)
Any other effects you would like instead of the ones just above, please do tell me about them, and I can work out how to balance them. Feature bonuses will depend on the type of feature being upgraded.
If an SLU game is set up, we can play on an SLU map