Vernima
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Posts: 237
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Post by Vernima on May 25, 2014 2:26:27 GMT
That is what you will be if you don't message me right now. Well not right now, but at some point. Seriously though I've heard some of y'all have Civ V and I find it unfair that none of you bothered to inform me of this fact because I am 150% willing to play with you at...most points but not all.
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Vernima
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Minister of Immigration
Who's on first.
Posts: 237
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Post by Vernima on May 25, 2014 20:42:45 GMT
Seriously though Civ V is the greatest and even if you don't have it get it + the expansions like now
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Avaerilon
Member State
The Royal Cartographer, Peritus Scriptor Litterarum
Former Delegate, Minister of DA and Registrar of the Court
Posts: 6,518
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Post by Avaerilon on May 26, 2014 12:55:48 GMT
Calm down :P I'm sure we can work out some Civ games at some point ;)
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Vernima
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Post by Vernima on Jun 22, 2014 13:56:06 GMT
I'm holding you to your word TO YOUR WORD!
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Post by North American Republics on Jun 22, 2014 15:46:42 GMT
Lol. I'm down to play a game at some point, too. I don't have any of the DLC, though.
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Post by Kanoria on Jun 22, 2014 16:51:48 GMT
What would be really cool that we could do, is use the SDK and make an approximation of the SLU as a map, and then have the option to play that open to the region at given intervals.
I would like to say we could make sides for several nations too, but balance could be difficult there, as could a unified tech-tree, given how different some of our nations are from each other. So it might be best for us not to try that one.
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Vernima
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Post by Vernima on Jun 23, 2014 3:02:24 GMT
I agree with the map The nations could totally be doable, given the right balancing. Since the only difference that can be made is the ability and unique units/buildings we'd have to ignore a large part of the lore to accomplish anything. But it would still be cool to create a couple of nations.
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Post by Kanoria on Jun 23, 2014 20:40:34 GMT
Perhaps, though I doubt a lot of nations would want their personal cannon to be messed with that much. We could poll to ask and that wouldn't do any harm, though it might make sense to ensure that we have people able to do the various bits required to make these sides first.
Regarding the map, there should obviously be resource biases according to cannon, so I propose that we allow each nation to specify the order of rarity for a few (one [1] to five [5]) luxuries each, and distribute total numbers roughly equally. Strategic, is a little harder to work out, but perhaps give every nation at least one of each, and then similar total numbers per plot?
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Vernima
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Post by Vernima on Jun 23, 2014 22:04:31 GMT
Alright that makes a bunch of sense. And yeah we do kinda need people to make it happen.
I'm not so thrilled about strategic distribution. Luxuries maybe but they do still need to spawn semi-randomly. The strategic resources can just make sense geographically/geologically rather than nation...ly. In the game proper its not like every nation always has access to every resource, there's trading that needs to be done and such.
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Post by Kanoria on Jun 23, 2014 22:57:57 GMT
We could try it that way, issue being though that our geography is rather different from earth standard, as far as I know, for instance, there is very very little by way of hot sand in the SLU, and a lot of tech restrictions caused by some of the resources being missing from decent portions of the map.
Because of the size and shape of the SLU as stands, we are limited to very few tiles per nation as it is, so your scheme has that going for it, stops me trying to force too much into each nation, I would still be worried about balance though. Perhaps instead of per nation, perhaps I should ensure there is some in each small region.
What do you think we should do about plots that are blank as of now? I think perhaps just sculpt and change as and when they are claimed?
Personally I like to try to follow the cannon of each nation as far as we can without unbalancing the game, so I would be tempted to turn the random generation off myself, and have the scenario calibrated for history rather random, given as we are defining terrain exactly anyway.
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Post by Kanoria on Jun 23, 2014 23:53:26 GMT
Not exactly to the region map, and still needing some clearing up, but that's the rough land/sea profile. Terrain and features etc still to be done.
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Vernima
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Post by Vernima on Jun 24, 2014 0:28:07 GMT
Well seeing as its for Civ it's probably only gonna have like 5-10 nations on it at a time Even less if someone starts wars. I wouldn't worry a whole bunch about political boundaries, just physical.
I see where you're going with the turning off the random gen, and it makes some sense. The geography isn't too bad because its just a region, not really a world, so its fine if the biomes are relatively similar.
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Post by Kanoria on Jun 24, 2014 0:48:28 GMT
Getting 5-10 organised at the same time to play it will be hard enough!
I would assume that, in getting up to the point in history we are at, there were many wars between the constituent nations of the SLU, there are a few just on the forums in recent times.
For political boundaries I was just going to set a bunch of start locations at or near to each nations canonical capital, and let the boundaries form themselves throughout the game.
Geo wise can anyone see any coastline errors that absolutely MUST be fixed? (Sorry the bottom edge is slightly compressed, I ran out of space vertically).
Also, I propose that we make the most important of the old innactive, but not CTEd states into city states, with their permission, for a more authentic SLUish feel, but I can understand if that is not something that people want done.
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Post by North American Republics on Jun 24, 2014 11:16:39 GMT
My island should be separated from that main continent down in the south. I've attached an example of what it could look like. Attachments:
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Avaerilon
Member State
The Royal Cartographer, Peritus Scriptor Litterarum
Former Delegate, Minister of DA and Registrar of the Court
Posts: 6,518
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Post by Avaerilon on Jun 24, 2014 13:14:52 GMT
I'll send a tweaked version of what I think Avaerilon should look like soon; great progress so far! I think it might be a good idea to, rather than try to create a version of the SLU based-off the regional map (which isn't to scale anyway), we could try have a map that, while ignoring the rest of the region, gives our nations more "realistic" (i.e. per their canon) geographies and sizes.
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Avaerilon
Member State
The Royal Cartographer, Peritus Scriptor Litterarum
Former Delegate, Minister of DA and Registrar of the Court
Posts: 6,518
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Post by Avaerilon on Jun 24, 2014 13:24:54 GMT
Also, we should probably get some notes at least on the in-game info, buffs and the suchlike for each nation.
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Vernima
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Post by Vernima on Jun 24, 2014 14:29:26 GMT
So rather than based off of the regional map, based off of each nation? Yeah that makes a lot of sense. Its probably a better idea anyway :P
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Post by Kanoria on Jun 24, 2014 14:53:33 GMT
Problem with that for gameplay though, in that some nations will be literally invisible. Actual scale wouldn't work here, the plot sizes are all within a range whereas some nations would take a third of the map and others not appear at all. Though it I have had to upscale one or two small areas of coast for the sake of making it work as a map already.
When I finish it I will post my TLHC civ5 map here too, but thats also only at the coastline stage.
@nar and Ava, when I have a chance I will modify your islands roughly to how they should be.
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Post by Anaaxes on Jun 25, 2014 3:50:36 GMT
Kanoria that map looks absolutely fantastic! I can't wait.
Oh and the Steam Summer Sale is going on right now, and Civ 5 and all of the DLC stuff if 50% off. *hint hint*
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Avaerilon
Member State
The Royal Cartographer, Peritus Scriptor Litterarum
Former Delegate, Minister of DA and Registrar of the Court
Posts: 6,518
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Post by Avaerilon on Jun 25, 2014 10:40:19 GMT
Yes, if you haven't got BNW then you're missing out ;)
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Post by Northern Inertia on Jun 25, 2014 11:49:27 GMT
Perhaps I should consider buying the DLCs, then.
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Vernima
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Minister of Immigration
Who's on first.
Posts: 237
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Post by Vernima on Jun 25, 2014 15:05:10 GMT
That shouldn't be a maybe unless you don't have much money Its 100% worth it, even for the cost
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Avaerilon
Member State
The Royal Cartographer, Peritus Scriptor Litterarum
Former Delegate, Minister of DA and Registrar of the Court
Posts: 6,518
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Post by Avaerilon on Jun 25, 2014 17:26:17 GMT
Indeed; BNW especially makes it feel like a new game, and makes the late game less dull and repetitive.
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Vernima
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Minister of Immigration
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Posts: 237
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Post by Vernima on Jun 25, 2014 18:59:42 GMT
And makes the combat significantly less terrible 100 health per unit rather than 10 health per unit
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Deleted
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Post by Deleted on Jun 26, 2014 14:33:29 GMT
Can confirm. 10/10 is worth
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Post by Anaaxes on Jun 26, 2014 19:18:56 GMT
Oooh! They're 75% off now.
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Post by Kanoria on Jul 2, 2014 21:47:18 GMT
Ava: I tweaked your coasts a little closer to the map, potentially though we might have to cut the size a little. NAR: I up scaled you a little, to give you more detail, and altered the coast shape closer to the map, you are now also separate from the major outcrop, and an island nation, at least before empire building.
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Post by North American Republics on Jan 4, 2015 1:42:54 GMT
Any news on this front? I recently bought the bundle and it really is quite the upgrade.
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Post by Kanoria on Jan 4, 2015 1:45:20 GMT
I am afraid, none from me, I am quite willing, should the nation wish, to take part in a game at some point still.
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Post by North American Republics on Jan 4, 2015 17:20:02 GMT
Even if it's not on an SLU map, a game would be pretty fun. I wonder how many other people would be interested.
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